That M2's taking over the reins is pretty spiffing news all around: the studio's quietly made a name for itself as a dedicated porter of classic games to modern systems, while its own contributions to the action genre, such as the download-only Gradius ReBirth for the Wii and a belated arcade version of Fantasy Zone II for System 16 hardware, were clearly labours of love. The games were marked out by their intricate ship designs, speedy movement and toe-tapping synth-metal soundtracks sadly, when Compile keeled over and died from a fatal loss of cash in 2003, it really looked as though we'd seen the last of the series. While the first level is similar to Gradius 1s first stage, the actual level is different. Sequels and spin-offs followed, including the terrific Musha Aleste for the Sega Mega Drive and Super Aleste for the Super Famicom.
GRADIUS HARDCORE GAMING 101 SERIES
The Aleste series was originally developed by Compile, and began with the original game - simply called Aleste, or Power Strike in the west - released in 1988. Further details are a bit thin on the ground at present, but there's more news to come from the game fairly soon: Ellinor's new-look ship will apparently be revealed at Japan's Wonder Festival on the 28 July, while a second event in Akihabara, Tokyo will provide a more detailed announcement on the 7 September. The news comes to us from Famitsu (thanks, Hardcore Gaming 101), who've unveiled its title - Aleste Branch - as well as an early sketch of series heroine Ellinor Waisen. Hence you get the incredibly painful to read run downs of every fucking detail.īut then you also get really amateurish descriptions on the writers personal feelings on the game after playing it for a few hours/minutes.An exciting snippet of news if you're into traditional shoot-'em-ups: the Aleste series is getting a new entry thanks to Japanese developer M2. I would describe it as " they can't decide whether they want to be an encyclopedia or a review site". This for me is the primary fault of the site. 1 covers the origins of the belt-scrolling brawler with Technos' Nekketsu Kouha Kunio-kun (AKA Renegade) and the world-famous Double Dragon. That's why it always makes it worse when opinion creeps in: it's fine to talk about the game and its components, it's not fine to talk about the quality of a game you can't play. Hardcore Gaming 101 Presents: The Guide to Beat-Em-Ups Vol. I never thought HG101 was a 'review' site, more an encyclopedia, hence the long windedness and dull/lengthy prose. Also, they lack an enjoyable sense of humor, the writing on vgjunk i.e. There are some insist that hardcore gamers must do certain things, play certain games, partake in specific experiences to deem themselves hardcore. Many articles start with a generalization that is vaguely connected to the subject at hand, a thing I find unnecessary. I like the site a lot for its exposure of worthwhile games, but the writing tends to be a bit on the boring side. Generally, hg101 isn't a good place to get opinions about action games (gameplay-heavy stuff), they tend to be more competent when writing about adventure (atmosphere-centric) games. It's a wonderful version that nobody plays cause ''It's the arcade game by Kurt Kalata, Chris Rasa, Eric Jonathan Smith, Michael Plasket, John Szczepaniak, Nick Gibson, Paul Brownlee, Sam Derboo. Many stages were totally remixed, with tons of added parallax. Hardcore Gaming 101 Presents: The Guide to Shoot-Em-Ups Volume 1 Dec 8, 2016. In fact Cotton X68K is a total remix, it has a few totally exclusive bosses, and the old bosses all have new attacks. Because previous Hardcore Gaming 101 books on Taito and Konami have covered some of the other famous shooter brands such as Gradius and Darius, this new publication doesnt mention them and. Must not have even played it, as the very first stage has different areas, totally redrawn sprites, and the boss has a differentĪttack pattern. USA release, but it can't be emulated yet so therefore does not count right?Īnd while not exactly the same thing, the Cotton article claims X68000 Cotton is a straight port of the arcade game. Oops, Vajra on the LaserActive got an official The article even claims no Data West games were released outside of Japan. Not even trying to actually learn and get good at the game.
The walls warping in stage had to be perfectly timed to make it possible.Īnd yeah I 1cc'd it on my real Towns computer, unlike the writer that just save-stated his way through on an emulator, Sure it's challenging, but it's well made, some of the later level design is pure genius, According to them it's OMG TOO HARD IMPOSSIBLE!! Funny, I was able to 1cc it in about a week.Īlso difficult does not equal shit.